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Quern – Undying Thoughts evaluation: The closest we might ever come to a Riven sequel

2016 was once one hell of a 12 months for Myst-alikes, eh? Straight from the supply, from Cyan itself, you had legit religious successor Obduction—a recreation which crept onto our Games of the Year record. Then there was once The Eyes of Ara, which applied the similar type of puzzles even if in relatively a unique type of environment.

But I want I’d gotten round to taking part in Quern – Undying Thoughts. I don’t know why I didn’t, even if it definitely wasn’t helped through a past due November free up nor its impenetrable identify.

Quern – Undying Thoughts

I lately delved into Quern’s international although—not anything like the ones sluggish Januarys for catching up to your backlog—and it’s very good. Like Myst of outdated, you arrive in a space with out a concept how you were given there or what you must be doing. In this example you’ve been teleported to an island by means of an enormous gateway which promptly self-destructs upon your arrival.

There’s some way off the island although, roughly 50 locked doorways and dozens of puzzles to your long run. Puzzles involving gears and easy mechanical contraptions, puzzles involving audio cues, puzzles involving some light-weight botany, and puzzles involving an entire collection of crystals each and every of which has its personal distinctive homes.

Quern - Undying ThoughtsQuern – Undying Thoughts

Along the way in which you’ll delve into the origins of the titular island, Quern. The island’s earlier occupant has left at the back of directives, notes at the extraordinary homes Quern possesses, the secrets and techniques he’s exposed and what he’s performed with stated wisdom. His magazine entries lead you from space to space, now and again giving context, now and again giving clues, and all it appears a part of some plan. But what plan? And why?

It’s as with reference to a Myst recreation as I’ve ever observed from any other developer. Or slightly, a Riven recreation. Just take a look at the structure right here:

Quern - Undying ThoughtsQuern – Undying Thoughts

This is the primary village you input. It’s your major hub and the place you’ll spend a significant portion of Quern. And it’s extremely harking back to the bleached-white adobe constructions that dotted Riven’s Jungle Island:

RivenRiven

Those huts might constitute the obvious parallel, however the recreation reeks of Cyan’s mid-’90s output. It has the similar sense of weary isolation, the similar sudden heat to its dirty copper gizmos, and that feeling of “Normal” and “Alien” bashed in combination in a single position. Here, a library. There, a forge. Everyday gadgets, however it all dwelling in a global so distinctive and strange.

Between the point of interest on mechanical puzzles and the cultured nod, Quern feels just like the Riven successor we by no means actually were given (and most likely by no means gets). It’s grim and lonesome in the similar manner that made Riven a vintage—and far nearer in tone to Riven than Cyan’s precise sequel, Myst III.

Quern - Undying ThoughtsQuern – Undying Thoughts

And it takes the similar solution to puzzles—now not simply relating to aesthetics, however philosophically. Quern loves introducing new concepts and puzzle constraints at a fast tempo after which doing away with them at will, adhering to a definite inner good judgment however unconcerned with construction by itself basis.

Hell, there’s even a puzzle very similar to Riven’s well-known spinning room.

Quern’s now not just about as bash-your-head-against-a-wall obtuse, in fact. While Riven once in a while stumps me even these days, twenty or so years once I first performed it, Quern is breezier. Benefiting from an extra twenty years of poser design and completely three-D environments, it took me possibly 8 or 9 hours to get thru. Not too dangerous.

Quern - Undying ThoughtsQuern – Undying Thoughts

It’s additionally now not a great recreation. Some of its puzzles fall into the everyday journey recreation entice—very evident resolution buried beneath a bulky collection of steps. One puzzle is only a retread of the Knights of the Old Republic puzzle the place you do a host of column math to explode injector pods on Manaan. (Yes, it’s as uninteresting because it sounds.) And you do it 3 times right here. Ugh. There are a couple of different stinkers, however that one’s the worst.

The recreation additionally features a reputedly at hand Notebook function, which is meant to serve as like in-game screenshots. You see one thing vital, a clue to a puzzle, and you’ll “jot it down in your notebook” on the contact of a button. Quern then makes a groovy little sketch-representation of no matter merchandise you have been taking a look at.

Problem being the sketches are incessantly now not legible or high-resolution sufficient to be helpful, best show 4 to a “page,” and each and every time you get right of entry to them you’re handled to a two-second animation that kills the pacing.

Quern - Undying ThoughtsQuern – Undying Thoughts

I finished up grabbing a typical notepad and paper adore it was once 1994 once more. But even that impulse, grabbing a notepad and jotting down clues, feels harking back to the video games that impressed Quern. It makes me really feel correct nostalgic, and I will’t knock it too arduous on that account.

Bottom line

Quern – Undying Thoughts is a wonderful first-person puzzle recreation that’s prone to be doubly particular to any individual who spent hours with Riven in years previous. Reminiscent of each that taste of storytelling and of poser design, it’s a very good homage in an generation unexpectedly packed stuffed with Myst homages.

A couple of subpar puzzles and a few ill-paced backtracking now and again get in the way in which of Quern’s ambitions, however my usual journey recreation recommendation applies: Just take a look at a walkthrough should you actually really feel the want to. It’s value seeing thru to the tip.

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